// ada.c 阿二

#include <ansi.h>
inherit NPC;

void create()
{
        set_name("阿二", ({"a  er"}));
        set("long", "金刚门的高手，一身外功出神入化，出手极其狠毒。\n");
        set("gender", "男性");
        set("age", 56);
        set("attitude", "peaceful");
        set("str", 35);
        set("int", 20);
        set("con", 35);
        set("dex", 27);

        set("max_qi", 2500);
        set("max_jing", 2500);
        set("neili", 3000);
        set("max_neili", 3000);
        set("jiali", 120);
        set("combat_exp", 3000000+ random(1000000));
        set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
                (: perform_action, "cuff.jingang" :),
                (: perform_action, "sword.sanjue" :),
               (: exert_function, "powerup" :),
               (: exert_function, "regenerate" :),
               (: exert_function, "recover" :),
        }));
        set_skill("force", 200+ random(50));
        set_skill("hunyuan-yiqi", 200+ random(50));
        set_skill("dodge", 200+ random(50));
        set_skill("shaolin-shenfa", 300+ random(50));
        set_skill("cuff", 200+ random(50));
        set_skill("jingang-quan", 300+ random(50));
        set_skill("parry", 200+ random(50));
        set_skill("sword", 200+ random(50));
        set_skill("damo-jian", 300+ random(50));
        map_skill("sword", "damo-jian");
        map_skill("force", "yijinjing");
        map_skill("dodge", "shaolin-shenfa");
        map_skill("cuff", "jingang-quan");
          map_skill("parry", "jingang-quan");
          prepare_skill("cuff", "jingang-quan");

        setup();
        carry_object("/clone/misc/cloth")->wear();
        carry_object("/clone/weapon/changjian")->wield();
        add_money("gold", 1);
}
#include "npc.h"
